πŸ– Frog (card game) - Wikipedia

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To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a​.


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Frog (also known as Toad) is a patience or solitaire card game which is played with two decks of playing cards. Because of its gameplay, it belongs to the same​.


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The Poker Mindset Andrew Manno 59, 62, 71, 86, , Pepe the Frog, 52 Peterson, Jordan, 56, 60, 61, Pickup Artists, 12, 63, 64, 67 Pink-collar jobs.


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We offer free and real-money Slots with a range of themes, stakes and game During the base game, on every spin, there will be a chance that Mr Frog will award the reels will go towards a multiplier award card, (see multiplier table below).


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Comments: This is a typical Community Card game, where players have multiple Hand Cards and multiple Community Cards to choose from to form their best.


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Flash: A hand containing a card of each suit in a game of Ftve~Suit Poker. Rufi: I25 French Whist: Frog: Full hand: In Poker, the same as a full house.


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We offer free and real-money Slots with a range of themes, stakes and game During the base game, on every spin, there will be a chance that Mr Frog will award the reels will go towards a multiplier award card, (see multiplier table below).


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Comments: This is a typical Community Card game, where players have multiple Hand Cards and multiple Community Cards to choose from to form their best.


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frog poker game

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We offer free and real-money Slots with a range of themes, stakes and game During the base game, on every spin, there will be a chance that Mr Frog will award the reels will go towards a multiplier award card, (see multiplier table below).


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It is very similar to the Thai game Red Frog Black Frog (Gob Dum Gob Dang - ΰΈΰΈšβ€‹ΰΈ”ΰΈ³ΰΈΰΈšΰΉΰΈ”ΰΈ‡) and the Indonesian game.


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frog poker game

The method of playing and capturing cards is the same as in Chinese Ten. Red K-Q-J are worth 10 points each Res are worth face value The total value of cards in the deck is This page is maintained by John McLeod john pagat.{/INSERTKEYS}{/PARAGRAPH} Special cases If the initial layout contains three kings , three queens , three jacks , three tens or three fives , then the fourth card of that rank captures all three matching cards. Scoring At the end of the game, each player should have a stack of cards next to him. This is for four players. Players, Cards and Deal The game is played with a standard card pack. Example of scoring: Let's suppose a person had the following red cards in a two-player game: K, Q, 9, 6, 7, 3, 4, 5, 5, and an Ace of Hearts. The layout isn't that important, if you want your own setup, go right on ahead Just as long as you begin the game four cards out and the remaining deck on the table. The number of cards dealt to players varies depending on how many are playing. This Indonesian version of the game is described on the JB games website, where it can also be played online. Variations Taiwan variant Stephen Coleman describes a variation played in Taiwan. At your turn you play one card from your hand. If the initial layout consists of four kings , four queens , four jacks , four tens or four fives , then the dealer automatically captures the four of a kind. Players may like to redeal in these cases as well if they are noticed. If your score is exactly the tie score you have neither won nor lost. It is now the next player's turn and the new layout is:. The Ace of Clubs is worthless. He takes the pair of Jacks and stacks them face down in front of him for later evaluation. This Thai game, described to me by Kantaphon Tongmee, is played the same way as Chinese Ten, but the scoring is somewhat different. Tens and picture cards can only capture another card of the same rank: Ten captures Ten, Queen captures Queen, and so on. Black J-Q-K are worth 10 points each. A numeral card from Ace 1 to Nine captures another numeral card if their values add up to exactly ten - so for example Ace captures Nine, Nine captures Ace, Three captures Seven, a Five captures another Five, and so on. Red cards are always worthless. These two rules are necessary to avoid having cards in the layout that can never be captured. In this version the Ace of clubs is worth nothing; the Ace of spades is the only black card worth points Red aces are 20 points, red K-9 are 10 points, red are face value as above. Stephen Coleman describes a variation played in Taiwan. Suppose he plays a Jack. {PARAGRAPH}{INSERTKEYS}The playing process whereby a card is flipped from the face-down deck after each play from a player's hand is characteristic of Oriental fishing games. For a game with three players, each player gets eight cards. The tie-score or 'base' is 60 points. If a player manages to capture both red 5's in a single play, then the other players must each give him 10 of their points at the end of the round by giving him one of their captured point cards. At the end of the game, each player should have a stack of cards next to him. He next flips over the top card from the deck and places it face up on the table. For a game with four players, each player gets six cards. If this captures a card from the layout you take both cards; if not it remains in the layout. Deal and play are clockwise and the turn to deal passed to the left after each round i. The object of the play is to capture cards from the layout. The point values of the cards are as follows: Cards Point Value red 2 - 8 face value red 9 - King 10 points each red Ace 20 points each Ace of spades 30 points when there are three or four players - otherwise zero Ace of clubs 40 points when there are four players - otherwise zero The tie score is points in a two-player game 80 points in a three-player game 70 points in a four-player game. If there are three or four equal cards of rank King, Queen, Jack, Ten or Five face up on the table at the start, the game is considered unplayable. Three players are dealt 7 cards each and 10 cards are placed face up on the table leaving 21 cards in the draw pile. Since each of these cards can only be captured by another card of the same rank, it would be impossible to capture some of the table cards. Note also that although the layout always begins with four cards, during the game there may often be more or fewer than four cards in the layout. If, after capturing the Jack, the player had flipped a Four, capturing the Six from the table, then only two layout cards would remain for the beginning of the next player's turn:. If it captures a card from the layout, you take both cards and place them face down in front of you in your pile of won cards; if not you leave it face up as a new layout card. Playing The object of the play is to capture cards from the layout. The Ace of Spades is worth 50 points. To make a move on a turn with this layout , a player would need to play out of his hand a Jack on the Jack , a Nine on the Ace , a Four on the Six , or an Eight on the Two. Red 5 Bonus. Note that each card played or turned up can only capture one card from the layout. After all the cards have been dealt, four cards are turned over face up from the remaining deck and placed in a layout like this:. Florent Barraco describes a similar version for 2 or 4 players in which the red aces are worth only 10 points rather than 20, like the K-9, red are face value and the ace of spades is This gives a total of points, so the tie-score is with 2 players and 55 with 4 players. Main Merah This Indonesian version of the game is described on the JB games website, where it can also be played online. Two players are dealt 10 cards each and 12 cards are placed face up on the table, leaving 20 cards in the draw pile. Black cards are worth face value. Games4All has published a free Chinese Ten app for the Android platform. For example if the initial table cards include 8, 8, 8, 2, 2 the fourth 8 captures one of the 2's and the two remaining 2's capture two of the 8's, but one 8 and one 2 will remain and cannot be taken. In the first deal, the dealer plays first. Suppose it's the Six of spades. The dealer plays first. The card values are as follows: All black cards are worthless Red Aces are worth 20 points. There are two or three players. Tom Slater has pointed out that there are other initial layouts in which not all the table cards can be captured, specifically any layout which contains five or more cards from one of the 'capture groups' [A, 9], [2, 8], [3, 7], [4, 6]. In this case the whole pack is reshuffled and dealt again. Subsequently the player with the worst score in the previous deal plays first. For a game with two players, each player gets twelve cards. The dealer shuffles and the player to dealer's right cuts the deck and may look at the cut card, which will become the bottom card of the deck. If the rules are followed correctly, then you should finish with no cards in any player's hand, no cards in the face-down deck and no cards in the layout - on the final play, the last card from the deck will always capture the last card from the layout. The difference of your score from the "tie score" is the amount you win or lose by. Whether you captured or not, you next flip the top card of the face down deck face up. If the initial layout contains three kings , three queens , three jacks , three tens or three fives , then the fourth card of that rank captures all three matching cards. Suits don't matter for the purpose of capturing. The game is played with a standard card pack. When there are two players, only the red cards have a value; when there are three players, the Ace of spades also scores; when there are four players the red cards and both black Aces score. The point values of the cards are as follows:. After you have played one card and flipped one card, whether you captured or not, the turn passes to the next player. It is easy to remember how many get dealt to each player by simply dividing 24 by the number of people who are playing i. For another example, look at the following initial layout with the Jack of hearts, Ace of hearts, Six of clubs, and Two of hearts. It is now the next player's turn and the new layout is: If, after capturing the Jack, the player had flipped a Four, capturing the Six from the table, then only two layout cards would remain for the beginning of the next player's turn: If the rules are followed correctly, then you should finish with no cards in any player's hand, no cards in the face-down deck and no cards in the layout - on the final play, the last card from the deck will always capture the last card from the layout. Black cards other than Aces are always worthless. This does not capture anything. Players pay or receive according to their difference from the tie score, and in addition a player who captures a red 5 with the other red 5 is paid 10 points by each of the other players.